Junior Rendering / Graphics Programmer

Description

Job Description:NOTE: This role is 100% remote in United States or British Columbia. We are actively looking for a Junior Graphics/Rendering Engineer for an indie studio working on beautiful MMO games. In this position, you would be expected to work closely with technical leadership and other engineers to identify and resolve issues, research and implement new features in our proprietary rendering environment, and help drive superior visual quality of our game. Additionally, you would be expected to develop superior code practices, maintain a quality code base, and help junior engineers grow. What are the minimum requirements? 1+ years of experience with graphics and rendering. Experience with HLSL Shader Development, DirectX 11, and Game rendering pipelines. Strong C++ knowledge, especially C++ 14. Strong understanding of 3D mathematical concepts in rendering. What are some brownie points for the position? GPU memory optimization and allocation Experience in any of the following: Physically based Rendering, Global Illumination, GPU performance optimization, DX12\\Vulcan, Particle systems, and Custom rendering pipelines. MMO client experience or at least a passion for MMO games Strong knowledge and understanding of PC Graphics chipsets, drivers and APIs. Deep passion for implementing cutting edge real time rendering algorithms. Job ID: 18465278
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